*Fix build.
--HG-- branch : trunk
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@@ -9555,19 +9555,8 @@ void Unit::Unmount()
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// only resummon old pet if the player is already added to a map
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// this prevents adding a pet to a not created map which would otherwise cause a crash
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// (it could probably happen when logging in after a previous crash)
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<<<<<<< HEAD:src/game/Unit.cpp
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if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
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{
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Pet* NewPet = new Pet((Player*)this);
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if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
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delete NewPet;
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((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
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}
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=======
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if(GetTypeId() == TYPEID_PLAYER)
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((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
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>>>>>>> 661760f287d94dbbe8f5224b19ba4181c7d62910:src/game/Unit.cpp
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}
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void Unit::SetInCombatWith(Unit* enemy)
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