Scripts/Ulduar/Freya: Kill the leftovers of old chest handling

This commit is contained in:
Machiavelli
2011-10-08 13:29:48 +02:00
parent 82dbe7bc17
commit 224c2d3d07
@@ -69,7 +69,6 @@ class instance_ulduar : public InstanceMapScript
uint64 ThorimChestGUID; uint64 ThorimChestGUID;
uint64 HodirRareCacheGUID; uint64 HodirRareCacheGUID;
uint64 HodirChestGUID; uint64 HodirChestGUID;
uint64 FreyaChestGUID;
uint64 HodirDoorGUID; uint64 HodirDoorGUID;
uint64 HodirIceDoorGUID; uint64 HodirIceDoorGUID;
uint64 ArchivumDoorGUID; uint64 ArchivumDoorGUID;
@@ -107,7 +106,6 @@ class instance_ulduar : public InstanceMapScript
ThorimChestGUID = 0; ThorimChestGUID = 0;
HodirRareCacheGUID = 0; HodirRareCacheGUID = 0;
HodirChestGUID = 0; HodirChestGUID = 0;
FreyaChestGUID = 0;
LeviathanGateGUID = 0; LeviathanGateGUID = 0;
VezaxDoorGUID = 0; VezaxDoorGUID = 0;
HodirDoorGUID = 0; HodirDoorGUID = 0;
@@ -302,10 +300,6 @@ class instance_ulduar : public InstanceMapScript
case GO_HODIR_CHEST: case GO_HODIR_CHEST:
HodirChestGUID = gameObject->GetGUID(); HodirChestGUID = gameObject->GetGUID();
break; break;
case GO_FREYA_CHEST_HERO:
case GO_FREYA_CHEST:
FreyaChestGUID = gameObject->GetGUID();
break;
case GO_LEVIATHAN_DOOR: case GO_LEVIATHAN_DOOR:
AddDoor(gameObject, true); AddDoor(gameObject, true);
break; break;