*Add helpers for checking auras present on unit by type and spell affect mask
*Add linked SPELL_AURA_PERIODIC_HASTE to shadowform spell - by dr.tenma --HG-- branch : trunk
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@@ -1587,6 +1587,7 @@ class Unit : public WorldObject
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bool HasAura(uint32 spellId, uint64 caster = 0, uint8 reqEffMask = 0) const;
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bool HasAuraType(AuraType auraType) const;
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bool HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const;
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bool HasAuraTypeWithAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
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bool HasAuraTypeWithValue(AuraType auratype, int32 value) const;
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bool HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid = 0);
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@@ -1609,6 +1610,11 @@ class Unit : public WorldObject
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int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
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int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const;
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int32 GetTotalAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
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float GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
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int32 GetMaxPositiveAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
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int32 GetMaxNegativeAuraModifierByAffectMask(AuraType auratype, SpellEntry const * affectedSpell) const;
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float GetResistanceBuffMods(SpellSchools school, bool positive) const { return GetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school); }
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void SetResistanceBuffMods(SpellSchools school, bool positive, float val) { SetFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school,val); }
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void ApplyResistanceBuffModsMod(SpellSchools school, bool positive, float val, bool apply) { ApplyModSignedFloatValue(positive ? UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE+school : UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE+school, val, apply); }
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