Scripts/Eye of Eternity: Implemented script for Malygos encounter, please report any issue you find.
Thanks for the help to Machiavelli and Shauren. Signed-off-by: Manuel <[email protected]>
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@@ -15242,6 +15242,9 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
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sScriptMgr->OnPlayerKilledByCreature(killer, killed);
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}
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}
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if (Vehicle* veh = pVictim->GetVehicle())
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pVictim->ExitVehicle();
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}
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void Unit::SetControlled(bool apply, UnitState state)
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