*Typo correction, fixes *nix build, thanks alex_1983
--HG-- branch : trunk
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@@ -7358,7 +7358,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
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if (!target || !target->isAlive() || target == this)
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return;
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for (UINT8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
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for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
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{
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// If usable, try to cast item spell
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if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0,i))
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