Core/WorldObject: Replace non-std::chrono SummonTrigger overloads

(cherry picked from commit 3620b47c412d88cc2e0ab10e2654913e5487c8ac)
This commit is contained in:
Carbenium
2022-01-24 12:47:56 +01:00
committed by Shauren
parent 7a532595da
commit 217c2d9ef3
4 changed files with 6 additions and 6 deletions
+3 -3
View File
@@ -1921,10 +1921,10 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
return SummonGameObject(entry, pos, rot, respawnTime, summonType); return SummonGameObject(entry, pos, rot, respawnTime, summonType);
} }
Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*)) Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*))
{ {
TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; TempSummonType summonType = (despawnTime == 0s) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, Milliseconds(duration)); Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, despawnTime);
if (!summon) if (!summon)
return nullptr; return nullptr;
+1 -1
View File
@@ -573,7 +573,7 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
TempSummon* SummonPersonalClone(Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty); TempSummon* SummonPersonalClone(Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, uint32 spellId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN); GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN); GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr); Creature* SummonTrigger(float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI* (*GetAI)(Creature*) = nullptr);
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr); void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const; Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const;
@@ -156,7 +156,7 @@ public:
{ {
if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr)) if (GameObject* go = ObjectAccessor::GetGameObject(*me, *itr))
{ {
if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1)) if (Creature* trigger = go->SummonTrigger(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ(), 0, 1ms))
{ {
//visual effects are not working! //visual effects are not working!
trigger->CastSpell(trigger, 11542, true); trigger->CastSpell(trigger, 11542, true);
@@ -370,7 +370,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
if (Vehicle* vehicle = cVeh->GetVehicleKit()) if (Vehicle* vehicle = cVeh->GetVehicleKit())
if (Unit* passenger = vehicle->GetPassenger(0)) if (Unit* passenger = vehicle->GetPassenger(0))
if (IsFriendly(passenger)) if (IsFriendly(passenger))
if (Creature* teleportTrigger = passenger->SummonTrigger(me->GetPositionX()-60.0f, me->GetPositionY(), me->GetPositionZ()+1.0f, cVeh->GetOrientation(), 1000)) if (Creature* teleportTrigger = passenger->SummonTrigger(me->GetPositionX()-60.0f, me->GetPositionY(), me->GetPositionZ()+1.0f, cVeh->GetOrientation(), 1s))
return teleportTrigger; return teleportTrigger;
return nullptr; return nullptr;