*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG-- branch : trunk
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@@ -970,7 +970,7 @@ class TRINITY_DLL_SPEC Player : public Unit, public GridObject<Player>
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explicit Player (WorldSession *session);
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~Player ( );
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void CleanupsBeforeDelete();
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void CleanupsBeforeDelete(bool finalCleanup = true);
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static UpdateMask updateVisualBits;
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static void InitVisibleBits();
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