*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG-- branch : trunk
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@@ -571,7 +571,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation
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bool IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size = 0) const;
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virtual void CleanupsBeforeDelete(); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
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virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
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virtual void SendMessageToSet(WorldPacket *data, bool self);
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virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
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