*Prevent assertion fail in Unit::_AddAura after creature add to remove list.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-01-22 20:03:47 +01:00
parent 7b3691ac9e
commit 216d32e8a7
9 changed files with 14 additions and 11 deletions
+1 -1
View File
@@ -571,7 +571,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object, public WorldLocation
bool IsInBetween(const WorldObject *obj1, const WorldObject *obj2, float size = 0) const;
virtual void CleanupsBeforeDelete(); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
virtual void SendMessageToSet(WorldPacket *data, bool self);
virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);