*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG-- branch : trunk
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@@ -589,7 +589,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameOb
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void AddToWorld();
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void RemoveFromWorld();
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void CleanupsBeforeDelete();
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void CleanupsBeforeDelete(bool finalCleanup = true);
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bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
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void Update(uint32 p_time);
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