*Prevent assertion fail in Unit::_AddAura after creature add to remove list.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-01-22 20:03:47 +01:00
parent 7b3691ac9e
commit 216d32e8a7
9 changed files with 14 additions and 11 deletions
+1 -1
View File
@@ -589,7 +589,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameOb
void AddToWorld();
void RemoveFromWorld();
void CleanupsBeforeDelete();
void CleanupsBeforeDelete(bool finalCleanup = true);
bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void Update(uint32 p_time);