[7539] Fixed log output Author: AlexDereka
--HG-- branch : trunk
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@@ -1110,7 +1110,7 @@ AchievementCompletionState AchievementMgr::GetAchievementCompletionState(Achieve
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void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
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void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
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{
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{
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if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
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if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0)
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sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue);
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sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
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CriteriaProgress *progress = NULL;
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CriteriaProgress *progress = NULL;
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@@ -522,7 +522,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
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return;
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return;
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std::string IP_str = GetRemoteAddress();
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std::string IP_str = GetRemoteAddress();
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sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
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sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
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sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
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sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
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if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
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if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
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+2
-2
@@ -1850,8 +1850,8 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
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Cell xy_cell(xy_val);
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Cell xy_cell(xy_val);
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if(xy_cell != cur_cell)
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if(xy_cell != cur_cell)
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{
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{
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sLog.outDebug("%s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
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sLog.outDebug("Creature (GUIDLow: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
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(c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(),
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c->GetGUIDLow(),
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c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
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c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
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cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
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cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
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xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
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xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY());
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