*Merge shadowfang keep scripts from SD2 at the request of ACID dev. Author: nofantasy.
--HG-- branch : trunk
This commit is contained in:
@@ -26,6 +26,18 @@ EndScriptData */
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#define ENCOUNTERS 4
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enum
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{
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SAY_BOSS_DIE_AD = -1033007,
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SAY_BOSS_DIE_AS = -1033008,
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NPC_ASH = 3850,
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NPC_ADA = 3849,
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GO_COURTYARD_DOOR = 18895, //door to open when talking to NPC's
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GO_SORCERER_DOOR = 18972, //door to open when Fenrus the Devourer
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GO_ARUGAL_DOOR = 18971 //door to open when Wolf Master Nandos
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};
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struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
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{
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instance_shadowfang_keep(Map *map) : ScriptedInstance(map) {Initialize();};
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@@ -33,12 +45,18 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
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uint32 Encounter[ENCOUNTERS];
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std::string str_data;
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uint64 uiAshGUID;
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uint64 uiAdaGUID;
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uint64 DoorCourtyardGUID;
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uint64 DoorSorcererGUID;
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uint64 DoorArugalGUID;
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void Initialize()
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{
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uiAshGUID = 0;
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uiAdaGUID = 0;
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DoorCourtyardGUID = 0;
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DoorSorcererGUID = 0;
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DoorArugalGUID = 0;
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@@ -63,13 +81,34 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
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return NULL;
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}
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void OnCreatureCreate(Creature* pCreature, uint32 uiCreature)
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{
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switch(pCreature->GetEntry())
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{
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case NPC_ASH: uiAshGUID = pCreature->GetGUID(); break;
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case NPC_ADA: uiAdaGUID = pCreature->GetGUID(); break;
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}
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}
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void OnObjectCreate(GameObject *go)
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{
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switch(go->GetEntry())
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{
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case 18895: DoorCourtyardGUID = go->GetGUID(); break;
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case 18972: DoorSorcererGUID = go->GetGUID(); break;
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case 18971: DoorArugalGUID = go->GetGUID(); break;
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case GO_COURTYARD_DOOR:
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DoorCourtyardGUID = go->GetGUID();
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if (Encounter[0] == DONE)
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go->SetGoState(0);
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break;
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case GO_SORCERER_DOOR:
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DoorSorcererGUID = go->GetGUID();
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if (Encounter[2] == DONE)
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go->SetGoState(0);
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break;
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case GO_ARUGAL_DOOR:
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DoorArugalGUID = go->GetGUID();
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if (Encounter[3] == DONE)
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go->SetGoState(0);
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break;
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}
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}
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@@ -87,6 +126,23 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
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go->SetGoState(state);
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}
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void DoSpeech()
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{
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Player* pPlayer = GetPlayerInMap();
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if (pPlayer)
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{
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Unit* pAda = Unit::GetUnit(*pPlayer,uiAdaGUID);
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Unit* pAsh = Unit::GetUnit(*pPlayer,uiAshGUID);
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if (pAda && pAda->isAlive() && pAsh && pAsh->isAlive())
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{
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DoScriptText(SAY_BOSS_DIE_AD,pAda);
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DoScriptText(SAY_BOSS_DIE_AS,pAsh);
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}
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}
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}
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void SetData(uint32 type, uint32 data)
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{
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switch(type)
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@@ -97,6 +153,8 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
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Encounter[0] = data;
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break;
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case TYPE_RETHILGORE:
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if (data == DONE)
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DoSpeech();
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Encounter[1] = data;
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break;
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case TYPE_FENRUS:
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@@ -160,8 +218,10 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
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loadStream >> Encounter[0] >> Encounter[1] >> Encounter[2] >> Encounter[3];
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for(uint8 i = 0; i < ENCOUNTERS; ++i)
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{
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if (Encounter[i] == IN_PROGRESS)
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Encounter[i] = NOT_STARTED;
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}
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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@@ -35,7 +35,16 @@ EndContentData */
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enum
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{
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SAY_FREE = -1033000
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SAY_FREE_AS = -1033000,
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SAY_OPEN_DOOR_AS = -1033001,
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SAY_POST_DOOR_AS = -1033002,
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SAY_FREE_AD = -1033003,
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SAY_OPEN_DOOR_AD = -1033004,
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SAY_POST1_DOOR_AD = -1033005,
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SAY_POST2_DOOR_AD = -1033006,
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SPELL_UNLOCK = 6421,
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NPC_ASH = 3850
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};
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#define GOSSIP_ITEM_DOOR "Thanks, I'll follow you to the door."
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@@ -45,16 +54,45 @@ struct TRINITY_DLL_DECL npc_shadowfang_prisonerAI : public npc_escortAI
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npc_shadowfang_prisonerAI(Creature *c) : npc_escortAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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uiNpcEntry = c->GetEntry();
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}
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ScriptedInstance *pInstance;
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uint32 uiNpcEntry;
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void WaypointReached(uint32 i)
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void WaypointReached(uint32 uiPoint)
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{
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if( pInstance && i == 6)
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switch(uiPoint)
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{
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DoScriptText(SAY_FREE, m_creature);
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pInstance->SetData(TYPE_FREE_NPC, DONE);
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case 0:
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if (uiNpcEntry == NPC_ASH)
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DoScriptText(SAY_FREE_AS, m_creature);
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else
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DoScriptText(SAY_FREE_AD, m_creature);
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break;
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case 10:
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if (uiNpcEntry == NPC_ASH)
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DoScriptText(SAY_OPEN_DOOR_AS, m_creature);
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else
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DoScriptText(SAY_OPEN_DOOR_AD, m_creature);
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break;
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case 11:
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if (uiNpcEntry == NPC_ASH)
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DoCast(m_creature, SPELL_UNLOCK);
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break;
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case 12:
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if (uiNpcEntry == NPC_ASH)
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DoScriptText(SAY_POST_DOOR_AS, m_creature);
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else
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DoScriptText(SAY_POST1_DOOR_AD, m_creature);
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if (pInstance)
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pInstance->SetData(TYPE_FREE_NPC, DONE);
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break;
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case 13:
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if (uiNpcEntry != NPC_ASH)
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DoScriptText(SAY_POST2_DOOR_AD, m_creature);
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break;
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}
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}
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@@ -93,16 +131,12 @@ bool GossipSelect_npc_shadowfang_prisoner(Player* pPlayer, Creature* pCreature,
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return true;
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}
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/*######
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## AddSC
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######*/
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void AddSC_shadowfang_keep()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name="npc_shadowfang_prisoner";
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newscript->Name = "npc_shadowfang_prisoner";
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newscript->pGossipHello = &GossipHello_npc_shadowfang_prisoner;
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newscript->pGossipSelect = &GossipSelect_npc_shadowfang_prisoner;
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newscript->GetAI = &GetAI_npc_shadowfang_prisoner;
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