*Update of aura system.
--HG-- branch : trunk
This commit is contained in:
+83
-81
@@ -99,6 +99,85 @@
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="1"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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SuppressStartupBanner="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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@@ -181,85 +260,6 @@
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="1"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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SuppressStartupBanner="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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@@ -889,10 +889,12 @@
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Name="AuctionHouseBot"
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>
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<File
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RelativePath="..\..\src\game\AuctionHouseBot.cpp">
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RelativePath="..\..\src\game\AuctionHouseBot.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\game\AuctionHouseBot.h">
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RelativePath="..\..\src\game\AuctionHouseBot.h"
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>
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</File>
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</Filter>
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<Filter
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||||
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Reference in New Issue
Block a user