*Update of aura system.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-06 13:31:14 +02:00
parent 850537ece9
commit 20c02ef760
98 changed files with 3327 additions and 3754 deletions
+83 -81
View File
@@ -99,6 +99,85 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
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Name="Release|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
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Name="VCXMLDataGeneratorTool"
/>
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Name="VCWebServiceProxyGeneratorTool"
/>
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Name="VCMIDLTool"
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Name="VCCLCompilerTool"
AdditionalOptions="/MP"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
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</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
@@ -181,85 +260,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
EnableEnhancedInstructionSet="1"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
SuppressStartupBanner="true"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
CompileAs="0"
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Name="VCManagedResourceCompilerTool"
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
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OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
SuppressStartupBanner="true"
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Name="VCALinkTool"
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Name="VCXDCMakeTool"
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<Configuration
Name="Release|x64"
OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
@@ -889,10 +889,12 @@
Name="AuctionHouseBot"
>
<File
RelativePath="..\..\src\game\AuctionHouseBot.cpp">
RelativePath="..\..\src\game\AuctionHouseBot.cpp"
>
</File>
<File
RelativePath="..\..\src\game\AuctionHouseBot.h">
RelativePath="..\..\src\game\AuctionHouseBot.h"
>
</File>
</Filter>
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