*Update of aura system.
--HG-- branch : trunk
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+1
-3
@@ -354,7 +354,7 @@ class Spell
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Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false );
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~Spell();
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void prepare(SpellCastTargets const* targets, Aura* triggeredByAura = NULL);
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void prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura = NULL);
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void cancel();
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void update(uint32 difftime);
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void cast(bool skipCheck = false);
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@@ -461,8 +461,6 @@ class Spell
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void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
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bool IsAffectedByAura(Aura *aura);
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bool CheckTargetCreatureType(Unit* target) const;
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void AddTriggeredSpell(SpellEntry const* spell) { m_TriggerSpells.push_back(spell); }
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