[7529] Hide some implementation details for fall damage calculation and breath timers. Author: VladimirMangos
--HG-- branch : trunk
This commit is contained in:
+9
-6
@@ -1958,8 +1958,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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/*** VARIOUS SYSTEMS ***/
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/*********************************************************/
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MovementInfo m_movementInfo;
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uint32 m_lastFallTime;
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float m_lastFallZ;
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void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
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Unit *m_mover;
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WorldObject *m_seer;
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void SetFallInformation(uint32 time, float z)
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@@ -2210,10 +2209,6 @@ class TRINITY_DLL_SPEC Player : public Unit
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void StopMirrorTimer(MirrorTimerType Type);
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void HandleDrowning(uint32 time_diff);
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int32 getMaxTimer(MirrorTimerType timer);
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int32 m_MirrorTimer[MAX_TIMERS];
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uint8 m_MirrorTimerFlags;
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uint8 m_MirrorTimerFlagsLast;
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bool m_isInWater;
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/*********************************************************/
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/*** HONOR SYSTEM ***/
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@@ -2379,6 +2374,14 @@ class TRINITY_DLL_SPEC Player : public Unit
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void UpdateCharmedAI();
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UnitAI *i_AI;
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uint32 m_lastFallTime;
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float m_lastFallZ;
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int32 m_MirrorTimer[MAX_TIMERS];
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uint8 m_MirrorTimerFlags;
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uint8 m_MirrorTimerFlagsLast;
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bool m_isInWater;
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};
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void AddItemsSetItem(Player*player,Item *item);
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