[7529] Hide some implementation details for fall damage calculation and breath timers. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-24 09:46:45 -06:00
parent cd66e85ed1
commit 208398017a
3 changed files with 19 additions and 8 deletions
+1 -2
View File
@@ -273,8 +273,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
}
}
if (GetPlayer()->m_lastFallTime >= movementInfo.fallTime || GetPlayer()->m_lastFallZ <=movementInfo.z || recv_data.GetOpcode() == MSG_MOVE_FALL_LAND)
GetPlayer()->SetFallInformation(movementInfo.fallTime, movementInfo.z);
GetPlayer()->UpdateFallInformationIfNeed(movementInfo,MSG_MOVE_FALL_LAND);
if(GetPlayer()->isMovingOrTurning())
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
+9
View File
@@ -468,6 +468,9 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this)
m_farsightVision = false;
m_runes = NULL;
m_lastFallTime = 0;
m_lastFallZ = 0;
}
Player::~Player ()
@@ -20948,3 +20951,9 @@ void Player::UpdateKnownCurrencies(uint32 itemId, bool apply)
RemoveFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1)));
}
}
void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcode )
{
if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND)
SetFallInformation(minfo.fallTime, minfo.z);
}
+9 -6
View File
@@ -1958,8 +1958,7 @@ class TRINITY_DLL_SPEC Player : public Unit
/*** VARIOUS SYSTEMS ***/
/*********************************************************/
MovementInfo m_movementInfo;
uint32 m_lastFallTime;
float m_lastFallZ;
void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
Unit *m_mover;
WorldObject *m_seer;
void SetFallInformation(uint32 time, float z)
@@ -2210,10 +2209,6 @@ class TRINITY_DLL_SPEC Player : public Unit
void StopMirrorTimer(MirrorTimerType Type);
void HandleDrowning(uint32 time_diff);
int32 getMaxTimer(MirrorTimerType timer);
int32 m_MirrorTimer[MAX_TIMERS];
uint8 m_MirrorTimerFlags;
uint8 m_MirrorTimerFlagsLast;
bool m_isInWater;
/*********************************************************/
/*** HONOR SYSTEM ***/
@@ -2379,6 +2374,14 @@ class TRINITY_DLL_SPEC Player : public Unit
void UpdateCharmedAI();
UnitAI *i_AI;
uint32 m_lastFallTime;
float m_lastFallZ;
int32 m_MirrorTimer[MAX_TIMERS];
uint8 m_MirrorTimerFlags;
uint8 m_MirrorTimerFlagsLast;
bool m_isInWater;
};
void AddItemsSetItem(Player*player,Item *item);