[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal

Also some code logic cleanups.
    Changes let make more cleanups in base map access and other places,
    but this chnages not inlcuded in patch.

*This patch may cause crash.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-16 11:49:00 +08:00
parent 762528c5dd
commit 208087ff6e
28 changed files with 151 additions and 147 deletions
+1 -1
View File
@@ -42,7 +42,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map
void UnloadAll();
bool CanEnter(Player* player);
Map* GetInstance(const WorldObject* obj);
Map* CreateInstance(const uint32 mapId, Player * player);
Map* FindMap(uint32 InstanceId) const { return _FindMap(InstanceId); }
void DestroyInstance(uint32 InstanceId);
void DestroyInstance(InstancedMaps::iterator &itr);