[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal

Also some code logic cleanups.
    Changes let make more cleanups in base map access and other places,
    but this chnages not inlcuded in patch.

*This patch may cause crash.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-16 11:49:00 +08:00
parent 762528c5dd
commit 208087ff6e
28 changed files with 151 additions and 147 deletions
+1 -1
View File
@@ -6206,7 +6206,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, obj_worker, *MapManager::Instance().GetMap(pl->GetMapId(), pl));
cell_lock->Visit(cell_lock, obj_worker, *pl->GetMap());
return true;
}