Core/SmartAI: added TARGET_OWNER_OR_SUMMONER, useful if you have a creature summoned by a spell, you can use Summoner as target

--HG--
branch : trunk
This commit is contained in:
Rat
2010-11-07 18:02:33 +01:00
parent 13559bde9f
commit 205736ea84
3 changed files with 11 additions and 1 deletions
@@ -1440,6 +1440,14 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder e, Unit* invoker)
l->push_back(target);
break;
}
case SMART_TARGET_OWNER_OR_SUMMONER:
{
if (!me) return NULL;
uint64 guid = me->GetCharmerOrOwnerGUID();
if (Unit* owner = ObjectAccessor::GetUnit(*me, guid))
l->push_back(owner);
break;
}
case SMART_TARGET_POSITION:
default:
return NULL;
@@ -278,6 +278,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder e)
case SMART_TARGET_CLOSEST_GAMEOBJECT:
case SMART_TARGET_CLOSEST_PLAYER:
case SMART_TARGET_ACTION_INVOKER_VEHICLE:
case SMART_TARGET_OWNER_OR_SUMMONER:
break;
default:
sLog.outErrorDb("SmartAIMgr: Not handled target_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetTargetType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
@@ -830,7 +830,8 @@ enum SMARTAI_TARGETS
SMART_TARGET_CLOSEST_GAMEOBJECT = 20, // entry(0any)
SMART_TARGET_CLOSEST_PLAYER = 21, // none
SMART_TARGET_ACTION_INVOKER_VEHICLE = 22, // Unit's vehicle who caused this Event to occur
SMART_TARGET_END = 23,
SMART_TARGET_OWNER_OR_SUMMONER = 23, // Unit's owner or summoner
SMART_TARGET_END = 24,
};
struct SmartTarget