Core/Battlefield:

* Fix correct faction for Wintergrasp
* Remove hack for vehicle faction
* Fix gameobject ai for go_wg_vehicle_teleporter
* Fix some warnings and code style
This commit is contained in:
Vincent-Michael
2012-08-24 20:25:18 +02:00
parent 6bcc994a5e
commit 2041ff2562
3 changed files with 4 additions and 10 deletions
@@ -538,7 +538,6 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
{
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H, 1);
creature->AddAura(SPELL_HORDE_FLAG, creature);
creature->setFaction(WintergraspFaction[team]);
m_vehicles[team].insert(creature->GetGUID());
UpdateVehicleCountWG();
}
@@ -555,7 +554,6 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
{
UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, 1);
creature->AddAura(SPELL_ALLIANCE_FLAG, creature);
creature->setFaction(WintergraspFaction[team]);
m_vehicles[team].insert(creature->GetGUID());
UpdateVehicleCountWG();
}
@@ -29,7 +29,7 @@
uint32 const VehNumWorldState[2] = { 3680, 3490 };
uint32 const MaxVehNumWorldState[2] = { 3681, 3491 };
uint32 const ClockWorldState[2] = { 3781, 4354 };
uint32 const WintergraspFaction[3] = { 1, 2, 35 };
uint32 const WintergraspFaction[3] = { 1732, 1735, 35 };
float const WintergraspStalkerPos[4] = { 0, 0, 0, 0 };
class BattlefieldWG;
+3 -7
View File
@@ -119,8 +119,6 @@ class npc_wg_demolisher_engineer : public CreatureScript
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (canBuild(creature))
{
if (player->HasAura(SPELL_CORPORAL))
@@ -143,8 +141,6 @@ class npc_wg_demolisher_engineer : public CreatureScript
{
player->CLOSE_GOSSIP_MENU();
Battlefield* wintergrasp= sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (canBuild(creature))
{
switch (action - GOSSIP_ACTION_INFO_DEF)
@@ -169,9 +165,9 @@ class npc_wg_demolisher_engineer : public CreatureScript
bool canBuild(Creature* creature)
{
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return false;
switch (creature->GetEntry())
{
case NPC_GOBLIN_MECHANIC:
@@ -207,7 +203,7 @@ class npc_wg_spirit_guide : public CreatureScript
return true;
}
bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender */ , uint32 action)
bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
{
player->CLOSE_GOSSIP_MENU();
@@ -324,7 +320,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
uint32 _checkTimer;
};
GameObjectAI* GetGameObjectAI(GameObject* go) const
GameObjectAI* GetAI(GameObject* go) const
{
return new go_wg_vehicle_teleporterAI(go);
}