Core/Battlefield:
* Fix correct faction for Wintergrasp * Remove hack for vehicle faction * Fix gameobject ai for go_wg_vehicle_teleporter * Fix some warnings and code style
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@@ -538,7 +538,6 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
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{
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{
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UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H, 1);
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UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_H, 1);
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creature->AddAura(SPELL_HORDE_FLAG, creature);
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creature->AddAura(SPELL_HORDE_FLAG, creature);
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creature->setFaction(WintergraspFaction[team]);
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m_vehicles[team].insert(creature->GetGUID());
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m_vehicles[team].insert(creature->GetGUID());
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UpdateVehicleCountWG();
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UpdateVehicleCountWG();
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}
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}
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@@ -555,7 +554,6 @@ void BattlefieldWG::OnCreatureCreate(Creature* creature)
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{
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{
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UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, 1);
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UpdateData(BATTLEFIELD_WG_DATA_VEHICLE_A, 1);
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creature->AddAura(SPELL_ALLIANCE_FLAG, creature);
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creature->AddAura(SPELL_ALLIANCE_FLAG, creature);
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creature->setFaction(WintergraspFaction[team]);
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m_vehicles[team].insert(creature->GetGUID());
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m_vehicles[team].insert(creature->GetGUID());
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UpdateVehicleCountWG();
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UpdateVehicleCountWG();
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}
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}
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@@ -29,7 +29,7 @@
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uint32 const VehNumWorldState[2] = { 3680, 3490 };
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uint32 const VehNumWorldState[2] = { 3680, 3490 };
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uint32 const MaxVehNumWorldState[2] = { 3681, 3491 };
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uint32 const MaxVehNumWorldState[2] = { 3681, 3491 };
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uint32 const ClockWorldState[2] = { 3781, 4354 };
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uint32 const ClockWorldState[2] = { 3781, 4354 };
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uint32 const WintergraspFaction[3] = { 1, 2, 35 };
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uint32 const WintergraspFaction[3] = { 1732, 1735, 35 };
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float const WintergraspStalkerPos[4] = { 0, 0, 0, 0 };
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float const WintergraspStalkerPos[4] = { 0, 0, 0, 0 };
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class BattlefieldWG;
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class BattlefieldWG;
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@@ -119,8 +119,6 @@ class npc_wg_demolisher_engineer : public CreatureScript
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if (creature->isQuestGiver())
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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player->PrepareQuestMenu(creature->GetGUID());
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Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (canBuild(creature))
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if (canBuild(creature))
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{
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{
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if (player->HasAura(SPELL_CORPORAL))
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if (player->HasAura(SPELL_CORPORAL))
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@@ -143,8 +141,6 @@ class npc_wg_demolisher_engineer : public CreatureScript
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{
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{
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player->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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Battlefield* wintergrasp= sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (canBuild(creature))
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if (canBuild(creature))
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{
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{
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switch (action - GOSSIP_ACTION_INFO_DEF)
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switch (action - GOSSIP_ACTION_INFO_DEF)
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@@ -169,9 +165,9 @@ class npc_wg_demolisher_engineer : public CreatureScript
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bool canBuild(Creature* creature)
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bool canBuild(Creature* creature)
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{
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{
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Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
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if (!wintergrasp)
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if (!wintergrasp)
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return false;
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return false;
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switch (creature->GetEntry())
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switch (creature->GetEntry())
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{
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{
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case NPC_GOBLIN_MECHANIC:
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case NPC_GOBLIN_MECHANIC:
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@@ -207,7 +203,7 @@ class npc_wg_spirit_guide : public CreatureScript
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return true;
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return true;
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}
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}
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bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender */ , uint32 action)
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bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action)
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{
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{
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player->CLOSE_GOSSIP_MENU();
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player->CLOSE_GOSSIP_MENU();
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@@ -324,7 +320,7 @@ class go_wg_vehicle_teleporter : public GameObjectScript
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uint32 _checkTimer;
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uint32 _checkTimer;
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};
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};
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GameObjectAI* GetGameObjectAI(GameObject* go) const
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GameObjectAI* GetAI(GameObject* go) const
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{
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{
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return new go_wg_vehicle_teleporterAI(go);
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return new go_wg_vehicle_teleporterAI(go);
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}
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}
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