Make Sartharion check if dragons alive before cast on them. Patch by Gyullo
--HG-- branch : trunk
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@@ -255,9 +255,9 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
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void FetchDragons()
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{
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Unit* pTene = Unit::GetUnit(*m_creature,m_pInstance->GetData64(DATA_TENEBRON));
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Unit* pShad = Unit::GetUnit(*m_creature,m_pInstance->GetData64(DATA_SHADRON));
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Unit* pVesp = Unit::GetUnit(*m_creature,m_pInstance->GetData64(DATA_VESPERON));
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Unit* pTene = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_TENEBRON));
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Unit* pShad = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_SHADRON));
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Unit* pVesp = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_VESPERON));
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//if at least one of the dragons are alive and are being called
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bool bCanUseWill = false;
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@@ -355,11 +355,15 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI
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if (!UpdateVictim())
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return;
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Unit* pTene = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_TENEBRON));
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Unit* pShad = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_SHADRON));
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Unit* pVesp = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_VESPERON));
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//spell will target dragons, if they are still alive at 35%
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if (!m_bIsBerserk && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= 35)
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if (!m_bIsBerserk && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= 35 && (pTene->isAlive() || pShad->isAlive() || pVesp->isAlive()))
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{
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DoScriptText(SAY_SARTHARION_BERSERK,m_creature);
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DoCast(m_creature,SPELL_BERSERK);
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DoScriptText(SAY_SARTHARION_BERSERK, m_creature);
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DoCast(m_creature, SPELL_BERSERK);
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m_bIsBerserk = true;
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}
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