*Try to fix the bug that some -AP spells increase players' AP.
--HG-- branch : trunk
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@@ -10502,7 +10502,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
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spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
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spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
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//there are many more: slow speed, -healing pct
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//there are many more: slow speed, -healing pct
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//value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
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//value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
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value = int32(value * getLevel() / (spellProto->spellLevel ? spellProto->spellLevel : 1));
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value = int32(value * (int32)getLevel() / (int32)(spellProto->spellLevel ? spellProto->spellLevel : 1));
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return value;
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return value;
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}
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}
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