Fixed crash when MotionMaster's Clean or ExpireMovement called from MovementGenerator update. Original patch by ApoC. Backport from 308.
--HG-- branch : trunk
This commit is contained in:
+109
-77
@@ -1,7 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -47,11 +47,7 @@ MotionMaster::Initialize()
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{
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MovementGenerator *curr = top();
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pop();
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if(!curr)
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continue;
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curr->Finalize(*i_owner);
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if( !isStatic( curr ) )
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delete curr;
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if(curr) DirectDelete(curr);
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}
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// set new default movement generator
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@@ -72,43 +68,111 @@ MotionMaster::~MotionMaster()
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{
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MovementGenerator *curr = top();
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pop();
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if(!curr)
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continue;
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curr->Finalize(*i_owner);
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if( !isStatic( curr ) )
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delete curr;
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if(curr) DirectDelete(curr);
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}
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}
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void
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MotionMaster::UpdateMotion(const uint32 &diff)
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MotionMaster::UpdateMotion(uint32 diff)
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{
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if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) )
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return;
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assert( !empty() );
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m_cleanFlag |= MMCF_UPDATE;
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if (!top()->Update(*i_owner, diff))
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{
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m_cleanFlag &= ~MMCF_UPDATE;
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MovementExpired();
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}
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else
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m_cleanFlag &= ~MMCF_UPDATE;
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if (m_expList)
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{
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for (int i = 0; i < m_expList->size(); ++i)
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{
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MovementGenerator* mg = (*m_expList)[i];
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DirectDelete(mg);
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}
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delete m_expList;
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m_expList = NULL;
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if (empty())
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Initialize();
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if (m_cleanFlag & MMCF_RESET)
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{
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top()->Reset(*i_owner);
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m_cleanFlag &= ~MMCF_RESET;
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}
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}
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}
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void
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MotionMaster::Clear(bool reset)
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MotionMaster::DirectClean(bool reset)
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{
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while( !empty() && size() > 1 )
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{
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MovementGenerator *curr = top();
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pop();
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if(!curr)
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continue;
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curr->Finalize(*i_owner);
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if( !isStatic( curr ) )
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delete curr;
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if(curr) DirectDelete(curr);
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}
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if(reset)
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{
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assert( !empty() );
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top()->Reset(*i_owner);
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}
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void
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MotionMaster::DelayedClean()
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{
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while( !empty() && size() > 1 )
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{
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MovementGenerator *curr = top();
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pop();
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if(curr) DelayedDelete(curr);
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}
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}
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void
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MotionMaster::DirectExpire(bool reset)
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{
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if( empty() || size() == 1 )
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return;
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MovementGenerator *curr = top();
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pop();
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DirectDelete(curr);
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while(!top())
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--i_top;
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if(empty())
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Initialize();
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if(reset)
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top()->Reset(*i_owner);
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}
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void
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MotionMaster::DelayedExpire()
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{
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if( empty() || size() == 1 )
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return;
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MovementGenerator *curr = top();
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pop();
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DelayedDelete(curr);
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while(!top())
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--i_top;
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}
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void MotionMaster::MoveIdle(MovementSlot slot)
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{
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//if( empty() || !isStatic( top() ) )
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// push( &si_idleMovement );
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if(!isStatic(Impl[slot]))
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Mutate(&si_idleMovement, slot);
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}
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void
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@@ -121,48 +185,11 @@ MotionMaster::MoveRandom(float spawndist)
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}
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}
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void
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MotionMaster::MovementExpired(bool reset)
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{
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if( empty() || size() == 1 )
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return;
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MovementGenerator *curr = top();
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curr->Finalize(*i_owner);
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pop();
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if( !isStatic(curr) )
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delete curr;
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assert( !empty() );
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while(!top())
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--i_top;
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/*while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
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{
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// Should check if target is still valid? If not valid it will crash.
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curr = top();
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curr->Finalize(*i_owner);
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pop();
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delete curr;
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}*/
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if( empty() )
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Initialize();
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if (reset) top()->Reset(*i_owner);
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}
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void MotionMaster::MoveIdle(MovementSlot slot)
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{
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//if( empty() || !isStatic( top() ) )
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// push( &si_idleMovement );
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if(!isStatic(Impl[slot]))
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Mutate(&si_idleMovement, slot);
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}
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void
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MotionMaster::MoveTargetedHome()
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{
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if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
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return;
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//if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
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// return;
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Clear(false);
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@@ -360,9 +387,10 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
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{
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if(MovementGenerator *curr = Impl[slot])
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{
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curr->Finalize(*i_owner);
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if( !isStatic( curr ) )
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delete curr;
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if(i_top == slot && (m_cleanFlag & MMCF_UPDATE))
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DelayedDelete(curr);
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else
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DirectDelete(curr);
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}
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else if(i_top < slot)
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{
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@@ -370,20 +398,6 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
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}
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m->Initialize(*i_owner);
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Impl[slot] = m;
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/*if (!empty())
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{
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switch(top()->GetMovementGeneratorType())
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{
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// HomeMovement is not that important, delete it if meanwhile a new comes
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case HOME_MOTION_TYPE:
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// DistractMovement interrupted by any other movement
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case DISTRACT_MOTION_TYPE:
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MovementExpired(false);
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}
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}
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m->Initialize(*i_owner);
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push(m);*/
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}
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void MotionMaster::MovePath(uint32 path_id, bool repeatable)
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@@ -432,6 +446,24 @@ MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
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return top()->GetMovementGeneratorType();
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}
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void MotionMaster::DirectDelete(_Ty curr)
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{
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if(isStatic(curr))
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return;
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curr->Finalize(*i_owner);
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delete curr;
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}
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void MotionMaster::DelayedDelete(_Ty curr)
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{
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sLog.outError("CRASH ALARM! Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType());
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if(isStatic(curr))
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return;
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if(!m_expList)
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m_expList = new ExpireList();
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m_expList->push_back(curr);
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}
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bool MotionMaster::GetDestination(float &x, float &y, float &z)
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{
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if(empty())
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+49
-14
@@ -1,7 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -22,7 +22,7 @@
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#define TRINITY_MOTIONMASTER_H
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#include "Common.h"
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#include <stack>
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#include <vector>
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class MovementGenerator;
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class Unit;
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@@ -55,12 +55,20 @@ enum MovementSlot
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MAX_MOTION_SLOT,
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};
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enum MMCleanFlag
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{
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MMCF_NONE = 0,
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MMCF_UPDATE = 1, // Clear or Expire called from update
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MMCF_RESET = 2 // Flag if need top()->Reset()
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};
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class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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{
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private:
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//typedef std::stack<MovementGenerator *> Impl;
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typedef MovementGenerator* _Ty;
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_Ty Impl[MAX_MOTION_SLOT];
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typedef std::vector<_Ty> ExpireList;
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int i_top;
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bool empty() const { return i_top < 0; }
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@@ -68,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
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public:
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explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1)
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explicit MotionMaster(Unit *unit) : i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE), i_top(-1)
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{
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for(int i = 0; i < MAX_MOTION_SLOT; ++i)
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Impl[i] = NULL;
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@@ -77,21 +85,40 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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void Initialize();
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//MovementGenerator* operator->(void) { return top(); }
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int size() const { return i_top + 1; }
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_Ty top() const { return Impl[i_top]; }
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_Ty GetMotionSlot(int slot) { return Impl[slot]; }
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/*using Impl::top;
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using Impl::empty;
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typedef Impl::container_type::const_iterator const_iterator;
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const_iterator begin() const { return Impl::c.begin(); }
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const_iterator end() const { return Impl::c.end(); }*/
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void DirectDelete(_Ty curr);
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void DelayedDelete(_Ty curr);
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void UpdateMotion(const uint32 &diff);
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void Clear(bool reset = true);
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void MovementExpired(bool reset = true);
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void UpdateMotion(uint32 diff);
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void Clear(bool reset = true)
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{
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if (m_cleanFlag & MMCF_UPDATE)
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{
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if(reset)
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m_cleanFlag |= MMCF_RESET;
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else
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m_cleanFlag &= ~MMCF_RESET;
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DelayedClean();
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}
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else
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DirectClean(reset);
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}
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void MovementExpired(bool reset = true)
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{
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if (m_cleanFlag & MMCF_UPDATE)
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{
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if(reset)
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m_cleanFlag |= MMCF_RESET;
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else
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m_cleanFlag &= ~MMCF_RESET;
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DelayedExpire();
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}
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else
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DirectExpire(reset);
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}
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void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
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void MoveTargetedHome();
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@@ -114,6 +141,14 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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private:
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void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
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void DirectClean(bool reset);
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void DelayedClean();
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void DirectExpire(bool reset);
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void DelayedExpire();
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Unit *i_owner;
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ExpireList *m_expList;
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uint8 m_cleanFlag;
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};
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#endif
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