From 1fec4a5af240699758330fa4be0108ba00003878 Mon Sep 17 00:00:00 2001 From: kaelima Date: Wed, 9 May 2012 13:52:31 +0200 Subject: [PATCH] Core/Gameobject: Set artkit once in GameObject::Create --- src/server/game/Entities/GameObject/GameObject.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index f58dd6b2e4..e871f99b38 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -222,9 +222,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa // GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3 SetGoType(GameobjectTypes(goinfo->type)); SetGoState(go_state); - - SetGoArtKit(0); // unknown what this is - SetByteValue(GAMEOBJECT_BYTES_1, 2, artKit); + SetGoArtKit(artKit); switch (goinfo->type) {