* Reverted to the old G3D library, however collision still will not compile

* and is therefore commented out.

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-07 18:32:20 -06:00
parent 726a76e93a
commit 1fd7082712
223 changed files with 5783 additions and 42123 deletions
@@ -19,11 +19,11 @@
#ifndef _BIH_H
#define _BIH_H
#include "Vector3.h"
#include "Ray.h"
#include "AABox.h"
#include "G3D/Vector3.h"
#include "G3D/Ray.h"
#include "G3D/AABox.h"
#include <Define.h>
#include "Define.h"
#include <stdexcept>
#include <vector>
+2 -3
View File
@@ -24,13 +24,12 @@ SET(collision_STAT_SRCS
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/externals/g3dlite
${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib
${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include
${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include/G3D
${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
${CMAKE_SOURCE_DIR}/src/server/collision
${CMAKE_SOURCE_DIR}/src/server/collision/Management
${CMAKE_SOURCE_DIR}/src/server/collision/Maps
${CMAKE_SOURCE_DIR}/src/server/collision/Models
)
add_library(collision STATIC ${collision_STAT_SRCS})
@@ -20,8 +20,8 @@
#define _VMAPMANAGER2_H
#include "IVMapManager.h"
#include "Utilities/UnorderedMap.h"
#include "Platform/Define.h"
#include "Dynamic/UnorderedMap.h"
#include "Define.h"
#include <G3D/Vector3.h>
//===========================================================
+1 -1
View File
@@ -19,7 +19,7 @@
#include "WorldModel.h"
#include "TileAssembler.h"
#include "MapTree.h"
#include "BIH.h"
#include "BoundingIntervalHierarchy.h"
#include "VMapDefinitions.h"
#include <set>