* Reverted to the old G3D library, however collision still will not compile
* and is therefore commented out. --HG-- branch : trunk
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@@ -19,11 +19,11 @@
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#ifndef _BIH_H
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#define _BIH_H
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#include "Vector3.h"
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#include "Ray.h"
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#include "AABox.h"
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#include "G3D/Vector3.h"
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#include "G3D/Ray.h"
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#include "G3D/AABox.h"
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#include <Define.h>
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#include "Define.h"
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#include <stdexcept>
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#include <vector>
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@@ -24,13 +24,12 @@ SET(collision_STAT_SRCS
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include_directories(
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${ACE_INCLUDE_DIR}
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${CMAKE_SOURCE_DIR}/externals/g3dlite
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${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib
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${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include
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${CMAKE_SOURCE_DIR}/externals/g3dlite/G3D.lib/include/G3D
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${CMAKE_SOURCE_DIR}/src/server/shared
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${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
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${CMAKE_SOURCE_DIR}/src/server/collision
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${CMAKE_SOURCE_DIR}/src/server/collision/Management
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${CMAKE_SOURCE_DIR}/src/server/collision/Maps
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${CMAKE_SOURCE_DIR}/src/server/collision/Models
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)
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add_library(collision STATIC ${collision_STAT_SRCS})
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@@ -20,8 +20,8 @@
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#define _VMAPMANAGER2_H
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#include "IVMapManager.h"
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#include "Utilities/UnorderedMap.h"
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#include "Platform/Define.h"
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#include "Dynamic/UnorderedMap.h"
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#include "Define.h"
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#include <G3D/Vector3.h>
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//===========================================================
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@@ -19,7 +19,7 @@
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#include "WorldModel.h"
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#include "TileAssembler.h"
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#include "MapTree.h"
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#include "BIH.h"
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#include "BoundingIntervalHierarchy.h"
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#include "VMapDefinitions.h"
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#include <set>
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