* Reverted to the old G3D library, however collision still will not compile
* and is therefore commented out. --HG-- branch : trunk
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/**
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@file G3D/enumclass.h
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2007-01-27
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@edited 2007-07-20
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*/
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#ifndef G3D_enumclass_h
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#define G3D_enumclass_h
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#include "G3D/HashTrait.h"
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#include "G3D/BinaryInput.h"
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#include "G3D/BinaryOutput.h"
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/**
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\def G3D_DECLARE_ENUM_CLASS_METHODS
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\brief Creates a series of methods that turn a class into a scoped enumeration.
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Uses the "Intelligent Enum" design pattern
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http://www.codeguru.com/cpp/cpp/cpp_mfc/article.php/c4001/
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Enum classes are initialized to their zero value by default.
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See GLG3D/GKey.h for an example.
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\sa G3D_DECLARE_ENUM_CLASS_HASHCODE
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*/
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#define G3D_DECLARE_ENUM_CLASS_METHODS(Classname)\
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inline Classname(char v) : value((Value)v) {}\
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\
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inline Classname() : value((Value)0) {}\
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\
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inline Classname(const Value v) : value(v) {}\
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\
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explicit inline Classname(int v) : value((Value)v) {}\
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\
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/** Support cast back to the Value type, which is needed to allow implicit assignment inside unions. */\
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/*inline operator Value() const {
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return value;
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}*/\
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\
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inline operator int() const {\
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return (int)value;\
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}\
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\
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inline bool operator== (const Classname other) const {\
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return value == other.value;\
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}\
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\
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inline bool operator== (const Classname::Value other) const {\
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return value == other;\
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}\
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\
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inline bool operator!= (const Classname other) const {\
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return value != other.value;\
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}\
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\
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inline bool operator!= (const Classname::Value other) const {\
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return value != other;\
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}\
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\
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inline bool operator< (const Classname other) const {\
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return value < other.value;\
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}\
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\
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inline bool operator> (const Classname other) const {\
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return value > other.value;\
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}\
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\
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inline bool operator>= (const Classname other) const {\
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return value >= other.value;\
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}\
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\
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inline bool operator<= (const Classname other) const {\
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return value <= other.value;\
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}\
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\
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inline bool operator< (const Value other) const {\
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return value < other;\
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}\
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\
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inline bool operator> (const Value other) const {\
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return value > other;\
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}\
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\
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inline bool operator<= (const Value other) const {\
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return value <= other;\
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}\
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\
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inline bool operator>= (const Value other) const {\
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return value >= other;\
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}\
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\
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inline Classname& operator-- () {\
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value = (Value)((int)value - 1);\
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return *this;\
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}\
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\
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inline Classname& operator++ () {\
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value = (Value)((int)value + 1);\
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return *this;\
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}\
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\
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inline Classname& operator+= (const int x) {\
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value = (Value)((int)value + x);\
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return *this;\
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}\
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\
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inline Classname& operator-= (const int x) {\
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value = (Value)((int)value - x);\
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return *this;\
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}\
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\
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inline Classname operator+ (const int x) const {\
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return Classname((int)value + x);\
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}\
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\
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inline Classname operator- (const int x) const {\
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return Classname((int)value - x);\
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}\
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\
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inline unsigned int hashCode() const {\
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return (unsigned int)value;\
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}\
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\
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inline void serialize(BinaryOutput& b) const {\
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b.writeInt32(value);\
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}\
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\
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inline void deserialize(BinaryInput& b) {\
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value = (Value)b.readInt32();\
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}
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/** \def G3D_DECLARE_ENUM_CLASS_HASHCODE
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*/
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#define G3D_DECLARE_ENUM_CLASS_HASHCODE(Classname)\
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template <> struct HashTrait<Classname::Value> \
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{ \
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static size_t hashCode(Classname::Value key) { return static_cast<size_t>(key); } \
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}; \
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\
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template <> struct HashTrait<Classname> \
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{ \
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static size_t hashCode(Classname key) { return static_cast<size_t>(key.hashCode()); } \
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};
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#endif
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