* Reverted to the old G3D library, however collision still will not compile

* and is therefore commented out.

--HG--
branch : trunk
This commit is contained in:
Brian
2010-06-07 18:32:20 -06:00
parent 726a76e93a
commit 1fd7082712
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/**
@file G3DAll.h
Includes all G3D and GLG3D files and uses the G3D namespace.
This requires OpenGL and SDL headers. If you don't want all of this,
\#include <G3D.h> separately.
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2002-01-01
@edited 2006-08-13
Copyright 2000-2006, Morgan McGuire.
All rights reserved.
*/
#ifndef G3D_G3DALL_H
#define G3D_G3DALL_H
#include "G3D/G3D.h"
#include "GLG3D/GLG3D.h"
using namespace G3D;
#endif