Core/Object: Use updatefield flags extracted from client to determine whether to send or not a field value instead of sending all data to client for non-player objects
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@@ -1693,7 +1693,6 @@ void World::SetInitialWorldSettings()
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///- Initilize static helper structures
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AIRegistry::Initialize();
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Player::InitVisibleBits();
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///- Initialize MapManager
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sLog->outString("Starting Map System");
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