Merge pull request #6070 from MrSmite/PetAI_3.1
Core/Pets: Improve PetAI Closes #6048 Closes #6070
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@@ -3101,11 +3101,20 @@ void Spell::cast(bool skipCheck)
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return;
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}
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// now that we've done the basic check, now run the scripts
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// should be done before the spell is actually executed
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if (Player* playerCaster = m_caster->ToPlayer())
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{
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// now that we've done the basic check, now run the scripts
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// should be done before the spell is actually executed
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sScriptMgr->OnPlayerSpellCast(playerCaster, this, skipCheck);
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// Let any pets know we've attacked something. As of 3.0.2 pets begin
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// attacking their owner's target immediately
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if (Pet* playerPet = playerCaster->GetPet())
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{
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if (playerPet->isAlive() && playerPet->isControlled() && (m_targets.GetTargetMask() & TARGET_FLAG_UNIT))
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playerPet->AI()->OwnerAttacked(m_targets.GetObjectTarget()->ToUnit());
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}
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}
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SetExecutedCurrently(true);
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if (m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.GetUnitTarget() && m_targets.GetUnitTarget() != m_caster)
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