[svn] * PlaySound changed to SendPlaySound, moved to WorldObject and used everywhere instead of hard-coding packet
--HG-- branch : trunk
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@@ -437,6 +437,9 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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// low level function for visibility change code, must be define in all main world object subclasses
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virtual bool isVisibleForInState(Player const* u, bool inVisibleList) const = 0;
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// Low Level Packets
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void SendPlaySound(uint32 Sound, bool OnlySelf);
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Map * GetMap() const;
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Map const* GetBaseMap() const;
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Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
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