*Assign possessed AI and pet AI to charmed creatures.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-12 14:15:44 -06:00
parent ab6e9bd7b4
commit 1fbfc6da64
15 changed files with 118 additions and 259 deletions
@@ -113,9 +113,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Start no movement on victim
void DoStartNoMovement(Unit* victim);
//Do melee swing of current victim if in rnage and ready and not casting
void DoMeleeAttackIfReady();
//Stop attack of current victim
void DoStopAttack();