*Assign possessed AI and pet AI to charmed creatures.
--HG-- branch : trunk
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@@ -113,9 +113,6 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//Start no movement on victim
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void DoStartNoMovement(Unit* victim);
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//Do melee swing of current victim if in rnage and ready and not casting
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void DoMeleeAttackIfReady();
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//Stop attack of current victim
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void DoStopAttack();
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