Add a function to calculate the ratin gain/loss, instead of calculating it seperately 5 times.
Thanks to proof1337 for the patch. Closes issue #3686 --HG-- branch : trunk
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@@ -197,6 +197,7 @@ class ArenaTeam
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void InspectStats(WorldSession *session, uint64 guid);
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uint32 GetPoints(uint32 MemberRating);
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int32 GetRatingMod(uint32 own_rating, uint32 enemy_rating, bool won, bool calculating_mmr = false);
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float GetChanceAgainst(uint32 own_rating, uint32 enemy_rating);
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int32 WonAgainst(uint32 againstRating);
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void MemberWon(Player * plr, uint32 againstMatchmakerRating);
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