*Delete object after map update. This will make mtmap safer.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-25 15:12:22 -05:00
parent df4fe8c4dc
commit 1f88411ccc
5 changed files with 41 additions and 51 deletions
+2 -3
View File
@@ -35,9 +35,8 @@ class TRINITY_DLL_DECL MapInstanced : public Map
// functions overwrite Map versions
void Update(const uint32&);
void MoveAllCreaturesInMoveList();
void RemoveAllObjectsInRemoveList();
void RelocationNotify();
void DelayedUpdate(const uint32 diff);
//void RelocationNotify();
bool RemoveBones(uint64 guid, float x, float y);
void UnloadAll();
bool CanEnter(Player* player);