*Delete object after map update. This will make mtmap safer.
--HG-- branch : trunk
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@@ -35,9 +35,8 @@ class TRINITY_DLL_DECL MapInstanced : public Map
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// functions overwrite Map versions
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void Update(const uint32&);
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void MoveAllCreaturesInMoveList();
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void RemoveAllObjectsInRemoveList();
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void RelocationNotify();
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void DelayedUpdate(const uint32 diff);
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//void RelocationNotify();
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bool RemoveBones(uint64 guid, float x, float y);
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void UnloadAll();
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bool CanEnter(Player* player);
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