Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG-- branch : trunk
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@@ -185,10 +185,10 @@ public:
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}
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else
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sLog.outError("npc_unworthy_initiateAI: unable to find anchor!");
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float dist = 99.0f;
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GameObject *prison = NULL;
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for (uint8 i = 0; i < 12; ++i)
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{
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if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i],30))
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@@ -200,7 +200,7 @@ public:
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}
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}
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}
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if (prison)
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prison->ResetDoorOrButton();
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else
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@@ -231,7 +231,7 @@ public:
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me->setFaction(14);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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phase = PHASE_ATTACKING;
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if (Player *pTarget = Unit::GetPlayer(*me, playerGUID))
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me->AI()->AttackStart(pTarget);
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wait_timer = 0;
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@@ -241,9 +241,9 @@ public:
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case PHASE_ATTACKING:
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if (!UpdateVictim())
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch(eventId)
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@@ -270,7 +270,7 @@ public:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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}
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