Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly

--HG--
branch : trunk
This commit is contained in:
click
2010-08-08 19:45:53 +02:00
parent 31160bcfce
commit 1f80c7b3c0
174 changed files with 1066 additions and 1066 deletions
+5 -5
View File
@@ -78,7 +78,7 @@ class _SpellScript
//
// SpellScript/AuraScript interface base
// these functions are safe to override, see notes below for usage instructions
//
//
// Function in which handler functions are registered, must be implemented in script
virtual void Register() = 0;
// Function called on server startup, if returns false script won't be used in core
@@ -116,7 +116,7 @@ class SpellScript : public _SpellScript
//
// SpellScript interface
// hooks to which you can attach your functions
//
//
// List of functions registered by EffectHandlerFn
// allows more than one hook
// example EffectHandlers += EffectHandlerFn(class::function, EffectIndexSpecifier, EffectNameSpecifier);
@@ -135,9 +135,9 @@ class SpellScript : public _SpellScript
WorldLocation * GetDest();
// methods useable only during spell hit on target phase:
// returns: target of current effect if it was Unit otherwise NULL
Unit * GetHitUnit();
Unit * GetHitUnit();
// returns: target of current effect if it was Creature otherwise NULL
Creature * GetHitCreature();
// returns: target of current effect if it was Player otherwise NULL
@@ -174,7 +174,7 @@ class SpellScript : public _SpellScript
// EFFECT_1 - second effect matches
// EFFECT_2 - third effect matches
// EFFECT_FIRST_FOUND - first effect matching other conditions matches
// EFFECT_ALL - all effects of spell match
// EFFECT_ALL - all effects of spell match
//
// EffectNameSpecifier - specifies conditions for spell effect names
// SPELL_EFFECT_ANY - any effect but not 0 matches condition