Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly

--HG--
branch : trunk
This commit is contained in:
click
2010-08-08 19:45:53 +02:00
parent 31160bcfce
commit 1f80c7b3c0
174 changed files with 1066 additions and 1066 deletions
@@ -31,7 +31,7 @@ class AddonHandler
/* Construction */
friend class ACE_Singleton<AddonHandler, ACE_Null_Mutex>;
AddonHandler();
public:
~AddonHandler();
//build addon packet
@@ -146,7 +146,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
_player->GetSession()->SendPacket(&data);
return;
}
if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB)
{
//player is already in queue, can't start random queue
@@ -471,7 +471,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket & recv_data)
LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
pNewChar->CleanupsBeforeDelete();
data << (uint8)CHAR_CREATE_SUCCESS;
SendPacket(&data);
@@ -546,7 +546,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
uint8 groupNr;
recv_data >> name;
recv_data >> groupNr;
if (groupNr >= MAX_RAID_SUBGROUPS)
return;
@@ -561,7 +561,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
Player *movedPlayer = sObjectMgr.GetPlayer(name.c_str());
if (movedPlayer)
{
{
//Do not allow leader to change group of player in combat
if (movedPlayer->isInCombat())
return;
@@ -38,7 +38,7 @@
#include "Guild.h"
#include "ScriptMgr.h"
enum StableResultCode
enum StableResultCode
{
STABLE_ERR_MONEY = 0x01, // "you don't have enough money"
STABLE_ERR_STABLE = 0x06, // currently used in most fail cases
@@ -416,7 +416,7 @@ bool WorldSession::CheckStableMaster(uint64 guid)
if (guid == GetPlayer()->GetGUID())
{
if (!GetPlayer()->isGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE))
{
{
DEBUG_LOG("Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid));
return false;
}