Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG-- branch : trunk
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@@ -39,7 +39,7 @@ Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleI
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++m_usableSeatNum;
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}
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}
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// HACKY WAY, We must found a more generic way to handle this
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// Set inmunities since db ones are rewritten with player's ones
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switch (GetVehicleInfo()->m_ID)
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