Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG-- branch : trunk
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@@ -250,7 +250,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
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return false;
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TaxiPathNodeList const& path = sTaxiPathNodesByPath[pathid];
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std::vector<keyFrame> keyFrames;
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int mapChange = 0;
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mapids.clear();
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@@ -516,7 +516,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
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UpdateForMap(oldMap);
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UpdateForMap(newMap);
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}
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for (std::set<TransportCreatureProto *>::const_iterator i = sMapMgr.m_TransportNPCMap[GetEntry()].begin(); i != sMapMgr.m_TransportNPCMap[GetEntry()].end(); ++i)
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{
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TransportCreatureProto *proto = (*i);
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@@ -660,7 +660,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
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pCreature->Relocate(
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GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + M_PI)),
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GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),
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z + GetPositionZ() ,
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z + GetPositionZ() ,
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o + GetOrientation());
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if(!pCreature->IsPositionValid())
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@@ -64,7 +64,7 @@ class Transport : public GameObject
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struct WayPoint
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{
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WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false), id(0) {}
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WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport, uint32 _id = 0,
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WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport, uint32 _id = 0,
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uint32 _arrivalEventID = 0, uint32 _departureEventID = 0)
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: mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport), id(_id),
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arrivalEventID(_arrivalEventID), departureEventID(_departureEventID)
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