Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly

--HG--
branch : trunk
This commit is contained in:
click
2010-08-08 19:45:53 +02:00
parent 31160bcfce
commit 1f80c7b3c0
174 changed files with 1066 additions and 1066 deletions
@@ -1265,7 +1265,7 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
}
uint32 curhealth;
if (!m_regenHealth)
{
curhealth = data->curhealth;
@@ -1609,7 +1609,7 @@ void Creature::Respawn(bool force)
uint16 poolid = GetDBTableGUIDLow() ? sPoolMgr.IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0;
if (poolid)
sPoolMgr.UpdatePool<Creature>(poolid, GetDBTableGUIDLow());
//Re-initialize reactstate that could be altered by movementgenerators
InitializeReactState();
}
+1 -1
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@@ -427,7 +427,7 @@ class Creature : public Unit, public GridObject<Creature>
bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; }
bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; }
//bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }
void SetReactState(ReactStates st) { m_reactState = st; }
ReactStates GetReactState() { return m_reactState; }
bool HasReactState(ReactStates state) const { return (m_reactState == state); }
+1 -1
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@@ -1071,7 +1071,7 @@ bool Item::IsBindedNotWith(Player const* player) const
// BOA item case
if (IsBoundAccountWide())
return false;
return true;
}
@@ -93,8 +93,8 @@ uint32 GetItemEnchantMod(int32 entry)
if (entry == -1)
return 0;
EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry);
EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry);
if (tab == RandomItemEnch.end())
{
sLog.outErrorDb("Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.",entry);
+3 -3
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@@ -418,11 +418,11 @@ struct Position
Position::PositionXYZStreamer PositionXYZStream()
{
return Position::PositionXYZStreamer(*this);
return Position::PositionXYZStreamer(*this);
}
Position::PositionXYZOStreamer PositionXYZOStream()
{
return Position::PositionXYZOStreamer(*this);
return Position::PositionXYZOStreamer(*this);
}
bool IsPositionValid() const;
@@ -808,7 +808,7 @@ namespace Trinity
_list.erase(itr);
}
}
// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
class ObjectDistanceOrderPred
{
+4 -4
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@@ -4361,7 +4361,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
uint32 charDelete_method = sWorld.getConfig(CONFIG_CHARDELETE_METHOD);
uint32 charDelete_minLvl = sWorld.getConfig(CONFIG_CHARDELETE_MIN_LEVEL);
// if we want to finally delete the character or the character does not meet the level requirement,
// if we want to finally delete the character or the character does not meet the level requirement,
// we set it to mode CHAR_DELETE_REMOVE
if (deleteFinally || Player::GetLevelFromDB(playerguid) < charDelete_minLvl)
charDelete_method = CHAR_DELETE_REMOVE;
@@ -4530,7 +4530,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
sLog.outError("Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method);
}
if (updateRealmChars)
if (updateRealmChars)
sWorld.UpdateRealmCharCount(accountId);
}
@@ -7877,7 +7877,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
// Apply spell mods
ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance);
// Shiv has 100% chance to apply the poison
if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
chance = 100.0f;
@@ -12207,7 +12207,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
{
// change item amount before check (for unique max count check)
pSrcItem->SetCount(pSrcItem->GetCount() - count);
ItemPosCountVec dest;
uint8 msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
if (msg != EQUIP_ERR_OK)
+1 -1
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@@ -840,7 +840,7 @@ struct AccessRequirement
enum CharDeleteMethod
{
CHAR_DELETE_REMOVE = 0, // Completely remove from the database
CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
// the name gets freed up and appears as deleted ingame
};
@@ -250,7 +250,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
return false;
TaxiPathNodeList const& path = sTaxiPathNodesByPath[pathid];
std::vector<keyFrame> keyFrames;
int mapChange = 0;
mapids.clear();
@@ -516,7 +516,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
UpdateForMap(oldMap);
UpdateForMap(newMap);
}
for (std::set<TransportCreatureProto *>::const_iterator i = sMapMgr.m_TransportNPCMap[GetEntry()].begin(); i != sMapMgr.m_TransportNPCMap[GetEntry()].end(); ++i)
{
TransportCreatureProto *proto = (*i);
@@ -660,7 +660,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
pCreature->Relocate(
GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + M_PI)),
GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())),
z + GetPositionZ() ,
z + GetPositionZ() ,
o + GetOrientation());
if(!pCreature->IsPositionValid())
@@ -64,7 +64,7 @@ class Transport : public GameObject
struct WayPoint
{
WayPoint() : mapid(0), x(0), y(0), z(0), teleport(false), id(0) {}
WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport, uint32 _id = 0,
WayPoint(uint32 _mapid, float _x, float _y, float _z, bool _teleport, uint32 _id = 0,
uint32 _arrivalEventID = 0, uint32 _departureEventID = 0)
: mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport), id(_id),
arrivalEventID(_arrivalEventID), departureEventID(_departureEventID)
+6 -6
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@@ -3617,7 +3617,7 @@ void Unit::_AddAura(UnitAura * aura, Unit * caster)
{
AuraEffect *existingEff = foundAura->GetEffect(i);
AuraEffect *newEff = aura->GetEffect(i);
if (!existingEff || !newEff)
if (!existingEff || !newEff)
continue;
newEff->SetPeriodicTimer(existingEff->GetPeriodicTimer());
}
@@ -4427,7 +4427,7 @@ void Unit::RemoveAllAuras()
AuraApplicationMap::iterator aurAppIter;
for (aurAppIter = m_appliedAuras.begin(); aurAppIter != m_appliedAuras.end();)
_UnapplyAura(aurAppIter, AURA_REMOVE_BY_DEFAULT);
AuraMap::iterator aurIter;
for (aurIter = m_ownedAuras.begin(); aurIter != m_ownedAuras.end();)
RemoveOwnedAura(aurIter);
@@ -7738,7 +7738,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
default:
break;
}
}
// if not handled by custom case, get triggered spell from dummySpell proto
if (!triggered_spell_id)
@@ -7914,7 +7914,7 @@ bool Unit::HandleAuraProc(Unit * pVictim, uint32 damage, Aura * triggeredByAura,
int32 bp0 = (damage/12) * SpellMgr::CalculateSpellEffectAmount(dummySpell, 2)/100;
CastCustomSpell(pVictim, 66922, &bp0, NULL, NULL, true);
return true;
}
}
}
// but should not proc on non-critical Holy Shocks
else if ((procSpell->SpellFamilyFlags[0] & 0x200000 || procSpell->SpellFamilyFlags[1] & 0x10000) && !(procEx & PROC_EX_CRITICAL_HIT))
@@ -9803,7 +9803,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro
// calculate heal absorb and reduce healing
CalcHealAbsorb(pVictim, spellProto, addhealth, absorb);
int32 gain = 0;
if (addhealth)
gain = pVictim->ModifyHealth(int32(addhealth));
@@ -10572,7 +10572,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
// Mobs can't crit with spells.
if (IS_CREATURE_GUID(GetGUID()))
return false;
// not critting spell
if ((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
return false;
+7 -7
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@@ -691,7 +691,7 @@ enum MovementFlags2
MOVEMENTFLAG2_UNK8 = 0x00000080,
MOVEMENTFLAG2_UNK9 = 0x00000100,
MOVEMENTFLAG2_UNK10 = 0x00000200,
MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000400,
MOVEMENTFLAG2_INTERPOLATED_MOVEMENT = 0x00000400,
MOVEMENTFLAG2_INTERPOLATED_TURNING = 0x00000800,
MOVEMENTFLAG2_INTERPOLATED_PITCHING = 0x00001000,
MOVEMENTFLAG2_UNK14 = 0x00002000,
@@ -699,7 +699,7 @@ enum MovementFlags2
MOVEMENTFLAG2_UNK16 = 0x00008000,
// player only?
MOVEMENTFLAG2_INTERPOLATED =
MOVEMENTFLAG2_INTERPOLATED =
MOVEMENTFLAG2_INTERPOLATED_MOVEMENT |
MOVEMENTFLAG2_INTERPOLATED_TURNING |
MOVEMENTFLAG2_INTERPOLATED_PITCHING
@@ -2108,7 +2108,7 @@ namespace Trinity
public:
PowerPctOrderPred(Powers power, bool ascending = true) : m_power(power), m_ascending(ascending) {}
bool operator() (const Unit *a, const Unit *b) const
{
{
float rA = a->GetMaxPower(m_power) ? float(a->GetPower(m_power)) / float(a->GetMaxPower(m_power)) : 0.0f;
float rB = b->GetMaxPower(m_power) ? float(b->GetPower(m_power)) / float(b->GetMaxPower(m_power)) : 0.0f;
return m_ascending ? rA < rB : rA > rB;
@@ -2117,14 +2117,14 @@ namespace Trinity
const Powers m_power;
const bool m_ascending;
};
// Binary predicate for sorting Units based on percent value of health
class HealthPctOrderPred
{
public:
HealthPctOrderPred(bool ascending = true) : m_ascending(ascending) {}
bool operator() (const Unit *a, const Unit *b) const
{
{
float rA = a->GetMaxHealth() ? float(a->GetHealth()) / float(a->GetMaxHealth()) : 0.0f;
float rB = b->GetMaxHealth() ? float(b->GetHealth()) / float(b->GetMaxHealth()) : 0.0f;
return m_ascending ? rA < rB : rA > rB;
@@ -2150,14 +2150,14 @@ inline void Unit::SendMonsterMoveByPath(Path<Elem,Node> const& path, uint32 star
data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight()) ? (SPLINEFLAG_FLYING|SPLINEFLAG_WALKING) : SPLINEFLAG_WALKING);
data << uint32(traveltime);
data << uint32(pathSize);
for (uint32 i = start; i < end; ++i)
{
data << float(path[i].x);
data << float(path[i].y);
data << float(path[i].z);
}
SendMessageToSet(&data, true);
}
#endif
+1 -1
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@@ -39,7 +39,7 @@ Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo) : me(unit), m_vehicleI
++m_usableSeatNum;
}
}
// HACKY WAY, We must found a more generic way to handle this
// Set inmunities since db ones are rewritten with player's ones
switch (GetVehicleInfo()->m_ID)