Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly

--HG--
branch : trunk
This commit is contained in:
click
2010-08-08 19:45:53 +02:00
parent 31160bcfce
commit 1f80c7b3c0
174 changed files with 1066 additions and 1066 deletions
@@ -155,7 +155,7 @@ bool BattlegroundSA::ResetObjs()
GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, atF);
}
for (uint8 i = BG_SA_PORTAL_DEFFENDER_BLUE; i < BG_SA_BOMB; i++)
for (uint8 i = BG_SA_PORTAL_DEFFENDER_BLUE; i < BG_SA_BOMB; i++)
{
AddObject(i, BG_SA_ObjEntries[i],
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
@@ -260,7 +260,7 @@ void BattlegroundSA::Update(uint32 diff)
InitSecondRound = false;
SendMessageToAll(LANG_BG_SA_ROUND_TWO_ONE_MINUTE, CHAT_MSG_BG_SYSTEM_NEUTRAL);
}
}else
}else
{
UpdateWaitTimer -= diff;
return;
@@ -277,7 +277,7 @@ void BattlegroundSA::Update(uint32 diff)
TotalTime = 0;
ToggleTimer();
DemolisherStartState(false);
status = BG_SA_ROUND_ONE;
status = BG_SA_ROUND_ONE;
}
if (TotalTime >= BG_SA_BOAT_START)
StartShips();
@@ -287,7 +287,7 @@ void BattlegroundSA::Update(uint32 diff)
{
if (RoundScores[0].time<BG_SA_ROUNDLENGTH)
BG_SA_ENDROUNDTIME = RoundScores[0].time;
else
else
BG_SA_ENDROUNDTIME = BG_SA_ROUNDLENGTH;
if (TotalTime >= 60000)
@@ -319,7 +319,7 @@ void BattlegroundSA::Update(uint32 diff)
RoundScores[0].time = BG_SA_ROUNDLENGTH;
TotalTime = 0;
status = BG_SA_SECOND_WARMUP;
attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
UpdateWaitTimer = 5000;
SignaledRoundTwo = false;
SignaledRoundTwoHalfMin = false;
@@ -511,7 +511,7 @@ void BattlegroundSA::EventPlayerDamagedGO(Player* plr, GameObject* go, uint8 hit
GateStatus[i] = BG_SA_GATE_DAMAGED;
uint32 uws = GetWorldStateFromGateID(i);
if (uws)
UpdateWorldState(uws, GateStatus[i]);
UpdateWorldState(uws, GateStatus[i]);
break;
}
case BG_OBJECT_DMG_HIT_TYPE_HIGH_DAMAGED:
@@ -586,7 +586,7 @@ void BattlegroundSA::DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroye
GateStatus[i] = BG_SA_GATE_DESTROYED;
uint32 uws = GetWorldStateFromGateID(i);
if (uws)
UpdateWorldState(uws, GateStatus[i]);
UpdateWorldState(uws, GateStatus[i]);
bool rewardHonor = true;
switch(i)
{