BF/Wintergrasp: Implemented better support for Wintergrasp phasing. It has been done by checking player's distance to the Caputre Point on every tick. Now it is performed using spell_area.

P.D: Reverted my last commit, it was wrong (my apologies)
This commit is contained in:
Manuel Carrasco
2012-08-20 13:36:38 -04:00
committed by Kandera
parent efcfdc4c39
commit 1f6eec4754
4 changed files with 69 additions and 14 deletions
@@ -428,6 +428,8 @@ class BattlefieldWG : public Battlefield
// returns the graveyardId in the specified area.
uint8 GetSpiritGraveyardId(uint32 areaId);
uint32 GetData(uint32 data);
protected:
bool m_CanClickOnOrb;
GameObject* m_relic;