BF/Wintergrasp: Implemented better support for Wintergrasp phasing. It has been done by checking player's distance to the Caputre Point on every tick. Now it is performed using spell_area.
P.D: Reverted my last commit, it was wrong (my apologies)
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@@ -428,6 +428,8 @@ class BattlefieldWG : public Battlefield
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// returns the graveyardId in the specified area.
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uint8 GetSpiritGraveyardId(uint32 areaId);
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uint32 GetData(uint32 data);
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protected:
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bool m_CanClickOnOrb;
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GameObject* m_relic;
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