Backed out changeset f751065ec933
Spell rep rate was already implemented by QAston --HG-- branch : trunk
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@@ -800,13 +800,6 @@ enum PlayerDelayedOperations
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DELAYED_END
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};
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enum ReputationSource
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{
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REPUTATION_SOURCE_KILL,
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REPUTATION_SOURCE_QUEST,
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REPUTATION_SOURCE_SPELL
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};
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// Player summoning auto-decline time (in secs)
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#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
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#define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
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@@ -1930,7 +1923,6 @@ class Player : public Unit, public GridObject<Player>
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ReputationRank GetReputationRank(uint32 faction_id) const;
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void RewardReputation(Unit *pVictim, float rate);
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void RewardReputation(Quest const *pQuest);
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int32 CalculateReputationGain(ReputationSource source, int32 rep, int32 faction, uint32 creatureOrQuestLevel = 0, bool noAuraBonus = false);
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void UpdateSkillsForLevel();
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void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
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@@ -2605,6 +2597,7 @@ class Player : public Unit, public GridObject<Player>
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void RefundItem(Item* item);
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void UpdateKnownCurrencies(uint32 itemId, bool apply);
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int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest, bool noQuestBonus = false);
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void AdjustQuestReqItemCount(Quest const* pQuest, QuestStatusData& questStatusData);
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bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
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