[7414] Fixed premature finish timer messages for battleground (va_start was broken). Author: Triply

Fixed typo with BattleGroundPlayerMap.
    Optimized implementation for removing offline players from battleground.
    Fixed typo in BattleGroundMgr::DeleteAllBattleGrounds.
    Patch is tested and should work.

    TODO there is a bug if you disable premature finish timer, that can cause battlegrounds to be never ending!
    TODO rewrite BattleGround::RemovePlayer function - and fix bugs there!
    I might not have today enough time to fix those bugs.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-09 17:07:12 -06:00
parent 01b67a1f6a
commit 1f296b7d40
7 changed files with 57 additions and 38 deletions
+1 -1
View File
@@ -14657,7 +14657,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
SetBGTeam(bgteam);
//join player to battleground group
currentBg->PlayerRelogin(this);
currentBg->EventPlayerLoggedIn(this, GetGUID());
currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam);
SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());