[7414] Fixed premature finish timer messages for battleground (va_start was broken). Author: Triply
Fixed typo with BattleGroundPlayerMap.
Optimized implementation for removing offline players from battleground.
Fixed typo in BattleGroundMgr::DeleteAllBattleGrounds.
Patch is tested and should work.
TODO there is a bug if you disable premature finish timer, that can cause battlegrounds to be never ending!
TODO rewrite BattleGround::RemovePlayer function - and fix bugs there!
I might not have today enough time to fix those bugs.
--HG--
branch : trunk
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@@ -14657,7 +14657,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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SetBGTeam(bgteam);
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//join player to battleground group
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currentBg->PlayerRelogin(this);
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currentBg->EventPlayerLoggedIn(this, GetGUID());
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currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam);
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SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
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