[7414] Fixed premature finish timer messages for battleground (va_start was broken). Author: Triply
Fixed typo with BattleGroundPlayerMap.
Optimized implementation for removing offline players from battleground.
Fixed typo in BattleGroundMgr::DeleteAllBattleGrounds.
Patch is tested and should work.
TODO there is a bug if you disable premature finish timer, that can cause battlegrounds to be never ending!
TODO rewrite BattleGround::RemovePlayer function - and fix bugs there!
I might not have today enough time to fix those bugs.
--HG--
branch : trunk
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@@ -1079,10 +1079,10 @@ BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTe
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BattleGroundMgr::~BattleGroundMgr()
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{
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DeleteAlllBattleGrounds();
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DeleteAllBattleGrounds();
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}
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void BattleGroundMgr::DeleteAlllBattleGrounds()
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void BattleGroundMgr::DeleteAllBattleGrounds()
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{
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for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++)
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{
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