Fix vehicle stacking (no more pyramids for you!)
--HG-- branch : trunk
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@@ -15835,6 +15835,7 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId)
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if (GetTypeId() == TYPEID_PLAYER)
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if (GetTypeId() == TYPEID_PLAYER)
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{
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{
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this->ToPlayer()->InterruptNonMeleeSpells(false);
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this->ToPlayer()->StopCastingCharm();
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this->ToPlayer()->StopCastingCharm();
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this->ToPlayer()->StopCastingBindSight();
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this->ToPlayer()->StopCastingBindSight();
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this->ToPlayer()->Unmount();
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this->ToPlayer()->Unmount();
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