*Update vehicle system. Make vehicle a seperate class from creature.
--HG-- branch : trunk
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@@ -140,8 +140,6 @@ typedef std::map<uint32, uint32> TeamPairMap;
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class SiegeWorkshop;
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typedef std::set<Vehicle*> VehicleSet;
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class OPvPWintergrasp : public OutdoorPvP
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{
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protected:
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@@ -179,7 +177,7 @@ class OPvPWintergrasp : public OutdoorPvP
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BuildingStateMap m_buildingStates;
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CreatureSet m_creatures;
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VehicleSet m_vehicles[2];
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CreatureSet m_vehicles[2];
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GameObjectSet m_gobjects;
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TeamPairMap m_creEntryPair, m_goDisplayPair;
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@@ -231,7 +229,7 @@ class SiegeWorkshop : public OPvPCapturePoint
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uint32 m_engGuid;
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Creature *m_engineer;
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uint32 m_workshopGuid;
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//VehicleSet m_vehicles;
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//CreatureSet m_vehicles;
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BuildingState *m_buildingState;
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protected:
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OPvPWintergrasp *m_wintergrasp;
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