*Update vehicle system. Make vehicle a seperate class from creature.
--HG-- branch : trunk
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@@ -28,7 +28,7 @@
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Totem::Totem(SummonPropertiesEntry const *properties, Unit *owner) : Minion(properties, owner)
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{
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m_summonMask |= SUMMON_MASK_TOTEM;
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m_unitTypeMask |= UNIT_MASK_TOTEM;
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m_duration = 0;
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m_type = TOTEM_PASSIVE;
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}
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