Core/Player: Fix sight range

Closes issue 4772

--HG--
branch : trunk
This commit is contained in:
linencloth
2010-11-14 17:49:10 +01:00
parent 3d33cc4f12
commit 1ec41c754b
+1 -1
View File
@@ -1643,7 +1643,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const
{ {
if (ToPlayer()) if (ToPlayer())
{ {
if (target && target->isActiveObject()) if (target && target->isActiveObject() && !target->ToPlayer())
return MAX_VISIBILITY_DISTANCE; return MAX_VISIBILITY_DISTANCE;
else else
return GetMap()->GetVisibilityRange(); return GetMap()->GetVisibilityRange();