Core/Game: Code style and remove unused core.
Signed-off-by: Gyx <[email protected]>
This commit is contained in:
@@ -70,11 +70,11 @@ bool ChatHandler::HandleStartCommand(const char* /*args*/)
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return false;
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}
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if ((chr->isDead()) || (chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)))
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if (chr->isDead() || chr->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
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{
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// if player is dead and stuck, send ghost to graveyard
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chr->RepopAtGraveyard();
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return true;
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// if player is dead and stuck, send ghost to graveyard
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chr->RepopAtGraveyard();
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return true;
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}
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// cast spell Stuck
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@@ -42,7 +42,6 @@
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bool ChatHandler::HandleNameAnnounceCommand(const char* args)
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{
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WorldPacket data;
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if (!*args)
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return false;
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@@ -56,7 +55,6 @@ bool ChatHandler::HandleNameAnnounceCommand(const char* args)
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bool ChatHandler::HandleGMNameAnnounceCommand(const char* args)
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{
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WorldPacket data;
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if (!*args)
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return false;
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@@ -422,13 +420,10 @@ bool ChatHandler::HandleTaxiCheatCommand(const char* args)
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std::string argstr = (char*)args;
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Player* chr = getSelectedPlayer();
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if (!chr)
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{
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chr=m_session->GetPlayer();
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}
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// check online security
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else if (HasLowerSecurity(chr, 0))
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if (!chr)
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chr = m_session->GetPlayer();
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else if (HasLowerSecurity(chr, 0)) // check online security
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return false;
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if (argstr == "on")
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@@ -474,12 +469,12 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
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wstrToLower (wnamepart);
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// Search in AreaTable.dbc
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for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows (); ++areaflag)
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for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows(); ++areaflag)
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{
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AreaTableEntry const* areaEntry = sAreaStore.LookupEntry (areaflag);
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AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag);
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if (areaEntry)
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{
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int loc = GetSessionDbcLocale ();
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int loc = GetSessionDbcLocale();
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std::string name = areaEntry->area_name[loc];
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if (name.empty())
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continue;
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@@ -489,7 +484,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
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loc = 0;
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for (; loc < TOTAL_LOCALES; ++loc)
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{
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if (loc == GetSessionDbcLocale ())
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if (loc == GetSessionDbcLocale())
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continue;
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name = areaEntry->area_name[loc];
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@@ -175,7 +175,6 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
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{
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if (!*args)
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return false;
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uint8 srcslot, dstslot;
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char* pParam1 = strtok((char*)args, " ");
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if (!pParam1)
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@@ -185,8 +184,8 @@ bool ChatHandler::HandleItemMoveCommand(const char* args)
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if (!pParam2)
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return false;
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srcslot = (uint8)atoi(pParam1);
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dstslot = (uint8)atoi(pParam2);
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uint8 srcslot = (uint8)atoi(pParam1);
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uint8 dstslot = (uint8)atoi(pParam2);
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if (srcslot == dstslot)
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return true;
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@@ -279,7 +278,6 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
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uint32 areaId;
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uint32 phase = 0;
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// get additional information from Player object
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if (target)
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{
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@@ -756,7 +754,6 @@ bool ChatHandler::HandleLookupPlayerAccountCommand(const char* args)
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bool ChatHandler::HandleLookupPlayerEmailCommand(const char* args)
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{
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if (!*args)
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return false;
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@@ -768,7 +765,7 @@ bool ChatHandler::HandleLookupPlayerEmailCommand(const char* args)
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QueryResult result = LoginDatabase.PQuery ("SELECT id, username FROM account WHERE email = '%s'", email.c_str ());
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return LookupPlayerSearchCommand (result, limit);
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return LookupPlayerSearchCommand(result, limit);
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}
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bool ChatHandler::LookupPlayerSearchCommand(QueryResult result, int32 limit)
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@@ -87,11 +87,10 @@ bool ChatHandler::HandleSetSkillCommand(const char *args)
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return false;
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char *level_p = strtok (NULL, " ");
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if (!level_p)
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return false;
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char *max_p = strtok (NULL, " ");
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char *max_p = strtok (NULL, " ");
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int32 skill = atoi(skill_p);
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if (skill <= 0)
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@@ -128,7 +127,7 @@ bool ChatHandler::HandleSetSkillCommand(const char *args)
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return false;
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}
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int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill);
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int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill);
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if (level <= 0 || level > max || max <= 0)
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return false;
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@@ -631,7 +630,7 @@ bool ChatHandler::HandleListObjectCommand(const char *args)
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QueryResult result;
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uint32 obj_count = 0;
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result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", go_id);
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result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", go_id);
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if (result)
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obj_count = (*result)[0].GetUInt32();
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@@ -703,7 +702,7 @@ bool ChatHandler::HandleListCreatureCommand(const char *args)
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QueryResult result;
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uint32 cr_count = 0;
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result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", cr_id);
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result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", cr_id);
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if (result)
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cr_count = (*result)[0].GetUInt32();
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@@ -2143,16 +2142,12 @@ bool ChatHandler::HandleExploreCheatCommand(const char *args)
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ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, GetNameLink().c_str());
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}
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for (uint8 i=0; i<PLAYER_EXPLORED_ZONES_SIZE; ++i)
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for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
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{
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if (flag != 0)
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{
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m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
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}
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else
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{
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m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
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}
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}
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return true;
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@@ -2434,7 +2429,9 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
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for (uint16 i = 0; i < TOTAL_AURAS; ++i)
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{
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Unit::AuraEffectList const& uAuraList = unit->GetAuraEffectsByType(AuraType(i));
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if (uAuraList.empty()) continue;
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if (uAuraList.empty())
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continue;
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PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i);
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for (Unit::AuraEffectList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr)
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{
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@@ -2739,7 +2736,7 @@ bool ChatHandler::HandleServerShutDownCommand(const char *args)
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if (exitcode < 0 || exitcode > 125)
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return false;
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sWorld->ShutdownServ (time, 0, exitcode);
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sWorld->ShutdownServ(time, 0, exitcode);
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}
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else
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sWorld->ShutdownServ(time, 0, SHUTDOWN_EXIT_CODE);
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@@ -2774,7 +2771,7 @@ bool ChatHandler::HandleServerRestartCommand(const char *args)
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if (exitcode < 0 || exitcode > 125)
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return false;
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sWorld->ShutdownServ (time, SHUTDOWN_MASK_RESTART, exitcode);
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sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, exitcode);
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}
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else
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sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE);
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@@ -2809,7 +2806,7 @@ bool ChatHandler::HandleServerIdleRestartCommand(const char *args)
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if (exitcode < 0 || exitcode > 125)
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return false;
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sWorld->ShutdownServ (time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode);
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sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, exitcode);
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}
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else
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sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART|SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE);
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@@ -2844,7 +2841,7 @@ bool ChatHandler::HandleServerIdleShutDownCommand(const char *args)
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if (exitcode < 0 || exitcode > 125)
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return false;
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sWorld->ShutdownServ (time, SHUTDOWN_MASK_IDLE, exitcode);
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sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, exitcode);
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}
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else
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sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE);
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@@ -4494,10 +4491,6 @@ bool ChatHandler::HandleChannelSetOwnership(const char *args)
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return true;
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}
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/*------------------------------------------
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*-------------TRINITY----------------------
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*-------------------------------------*/
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bool ChatHandler::HandlePlayAllCommand(const char *args)
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{
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if (!*args)
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@@ -474,7 +474,9 @@ void LoadDBCStores(const std::string& dataPath)
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for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
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{
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TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
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if (!talentInfo) continue;
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if (!talentInfo)
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continue;
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for (int j = 0; j < MAX_TALENT_RANK; j++)
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if (talentInfo->RankID[j])
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sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
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@@ -1695,13 +1695,14 @@ SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
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(spellInfo->Effects[j].Effect == SPELL_EFFECT_INSTAKILL) ||
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(spellInfo->Effects[j].Effect == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
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(spellInfo->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH)
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)
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)
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{
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bcontinue = false;
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break;
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}
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}
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if (bcontinue) continue;
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if (bcontinue)
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continue;
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if (spellInfo->ManaCost > GetPower(POWER_MANA))
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continue;
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@@ -1744,7 +1745,8 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
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break;
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}
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}
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if (bcontinue) continue;
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if (bcontinue)
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continue;
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if (spellInfo->ManaCost > GetPower(POWER_MANA))
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continue;
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@@ -1336,7 +1336,8 @@ bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpel
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{
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for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
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{
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if (itr2->second.state == PETSPELL_REMOVED) continue;
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if (itr2->second.state == PETSPELL_REMOVED)
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continue;
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SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(itr2->first);
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@@ -3692,9 +3692,12 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent
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{
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for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
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{
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if (itr2->second->state == PLAYERSPELL_REMOVED) continue;
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if (itr2->second->state == PLAYERSPELL_REMOVED)
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continue;
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SpellInfo const* i_spellInfo = sSpellMgr->GetSpellInfo(itr2->first);
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if (!i_spellInfo) continue;
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if (!i_spellInfo)
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continue;
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if (spellInfo->IsDifferentRankOf(i_spellInfo))
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{
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@@ -8293,7 +8296,9 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
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{
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uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
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SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
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if (!pEnchant) continue;
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if (!pEnchant)
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continue;
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for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
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{
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if (pEnchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
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@@ -11165,7 +11170,8 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
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Item* pItem = pItems[k];
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// no item
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if (!pItem) continue;
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if (!pItem)
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continue;
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sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, pItem->GetEntry(), pItem->GetCount());
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ItemTemplate const* pProto = pItem->GetTemplate();
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@@ -11204,7 +11210,8 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
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break;
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}
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}
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if (b_found) continue;
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if (b_found)
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continue;
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for (int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
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{
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@@ -11216,7 +11223,8 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
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break;
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}
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}
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if (b_found) continue;
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if (b_found)
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continue;
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for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
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{
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@@ -11228,7 +11236,8 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
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break;
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}
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}
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if (b_found) continue;
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if (b_found)
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continue;
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for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
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{
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@@ -11249,7 +11258,8 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
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}
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}
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}
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if (b_found) continue;
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if (b_found)
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continue;
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}
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// special bag case
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@@ -11270,7 +11280,8 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
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}
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}
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if (b_found) continue;
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if (b_found)
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continue;
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if (pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
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{
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@@ -11285,7 +11296,8 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
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}
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}
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if (b_found) continue;
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if (b_found)
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continue;
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for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
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{
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@@ -11309,7 +11321,8 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
|
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}
|
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}
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}
|
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if (b_found) continue;
|
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if (b_found)
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continue;
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}
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// search free slot
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@@ -11323,7 +11336,8 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
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break;
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}
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}
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if (b_found) continue;
|
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if (b_found)
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continue;
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// search free slot in bags
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for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
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@@ -23353,7 +23367,6 @@ void Player::SetTitle(CharTitlesEntry const* title, bool lost)
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GetSession()->SendPacket(&data);
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}
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/*-----------------------TRINITY--------------------------*/
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bool Player::isTotalImmunity()
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{
|
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AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
|
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|
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@@ -216,7 +216,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data)
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for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* member = itr->getSource();
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if (!member) continue; // this should never happen
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if (!member)
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continue; // this should never happen
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WorldPacket data;
|
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|
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@@ -643,7 +643,8 @@ uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32
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uint32 result2 = 0;
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uint32 quest_id = i->second;
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Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
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||||
if (!quest) continue;
|
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if (!quest)
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continue;
|
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|
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ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
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if (!sConditionMgr->IsObjectMeetToConditions(player, conditions))
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|
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@@ -1462,10 +1462,16 @@ void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
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const PlayerSpellMap& sp_list = target->ToPlayer()->GetSpellMap();
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||||
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
||||
{
|
||||
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
|
||||
if (itr->first == spellId || itr->first == spellId2) continue;
|
||||
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
|
||||
continue;
|
||||
|
||||
if (itr->first == spellId || itr->first == spellId2)
|
||||
continue;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
||||
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE))) continue;
|
||||
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE)))
|
||||
continue;
|
||||
|
||||
if (spellInfo->Stances & (1<<(GetMiscValue()-1)))
|
||||
target->CastSpell(target, itr->first, true, NULL, this);
|
||||
}
|
||||
@@ -2069,7 +2075,9 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
|
||||
PlayerSpellMap const& sp_list = target->ToPlayer()->GetSpellMap();
|
||||
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
||||
{
|
||||
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
|
||||
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled)
|
||||
continue;
|
||||
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
|
||||
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
|
||||
Rage_val += target->CalculateSpellDamage(target, spellInfo, 0) * 10;
|
||||
|
||||
@@ -4038,7 +4038,9 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
|
||||
while (bag) // 256 = 0 due to var type
|
||||
{
|
||||
item = m_caster->ToPlayer()->GetItemByPos(bag, slot);
|
||||
if (item && item->GetEntry() == 38587) break;
|
||||
if (item && item->GetEntry() == 38587)
|
||||
break;
|
||||
|
||||
++slot;
|
||||
if (slot == 39)
|
||||
{
|
||||
|
||||
@@ -452,7 +452,8 @@ DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, s
|
||||
{
|
||||
if (!fgets(buf, 32000, fin))
|
||||
{
|
||||
if (feof(fin)) break;
|
||||
if (feof(fin))
|
||||
break;
|
||||
ROLLBACK(DUMP_FILE_BROKEN);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user