*Added missed row in 850
--HG-- branch : trunk
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@@ -868,6 +868,7 @@ struct TRINITY_DLL_DECL mob_phase_hunterAI : public ScriptedAI
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Creature* DrainedPhaseHunter = NULL;
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Creature* DrainedPhaseHunter = NULL;
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if(!DrainedPhaseHunter)
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if(!DrainedPhaseHunter)
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DrainedPhaseHunter = m_creature->SummonCreature(SUMMONED_MOB, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); // summon the mob
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if(DrainedPhaseHunter)
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if(DrainedPhaseHunter)
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{
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{
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@@ -956,10 +957,7 @@ struct TRINITY_DLL_DECL npc_bessyAI : public npc_escortAI
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summoned->AI()->AttackStart(m_creature);
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summoned->AI()->AttackStart(m_creature);
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}
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}
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void Aggro(Unit* who)
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void Aggro(Unit* who){}
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{
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}
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void Reset()
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void Reset()
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{
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{
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@@ -970,7 +968,8 @@ struct TRINITY_DLL_DECL npc_bessyAI : public npc_escortAI
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{
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{
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npc_escortAI::UpdateAI(diff);
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npc_escortAI::UpdateAI(diff);
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}
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}
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};
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};
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bool QuestAccept_npc_bessy(Player* player, Creature* creature, Quest const* quest)
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bool QuestAccept_npc_bessy(Player* player, Creature* creature, Quest const* quest)
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{
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{
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